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Episode 87 - Cloud Defense
December 12, 2017 06:40 AM PST
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We talked with Anders Gronstedt about Cloud Defense, a serious game for employees to learn and practice cyber security.

Anders talks about the origin and development of the project, and how they created an engaging tower defense-style game to introduce cyber security concepts and make users understand better how to protect information.

Gronstedt Group:

Interview by: @natygoico

Episode 86 - Unsavory, a game about ethical dining
December 05, 2017 05:23 AM PST
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We talked with Clay Ewing about his project Unsavory, a game to experience restaurant work without paid sick days.

Clay shares how he used game mechanics to evoke the frustration and stress that some restaurant workers face, while keeping the engagement and fun aspect of the game.

Play Unsavory


Clay Ewing:

Interview by @natygoico

Episode 85 - Delirium Experience, a game for healthcare professionals
November 28, 2017 10:11 AM PST
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Evert Hoogendoorn talks about the creation of Delirium Experience, a serious game that helps healthcare professionals to understand and treat delirium patients.

Evert shares the process of designing a game that combines film and interactivity to help care practitioners to develop empathy, identify delirium symptoms, and strategise decisions when treating patients with this disease.

Delirium Experience

Ijs Fontein

Interview by @natygoico

Episode 84 - Night of the Living Debt, a financial literacy game
November 21, 2017 05:02 AM PST
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We talked with Barbara Chamberlin and Luke Erickson about "Night of the Living Debt", a game that teaches teenagers the impact of saving and credit score.

Barbara and Luke discuss how to create engagement while keeping the educational focus, and how to use game mechanics to meet the learning objectives.

Night of the Living Debt:

Learning Games Lab:

Interview by:@natygoico

Episode 83 - #HACKED Immersive investigation into the Syrian cyberwar
November 14, 2017 06:24 AM PST
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We talked with Al Jazeera reporter Juliana Ruhfus about her cyber-warfare interactive project: Hacked.


Juliana talks about the use of gamification in factual projects, and how to deliver news in different and more user-active formats.


Visit Hacked: https://syhacked.com/


Julian Ruhfus:

https://twitter.com/julianaruhfus (@julianaruhfus)



Interview by: Nataly Rios (@natygoico)

Episode 82 - Whist: Theatre, dance and VR take us into the unconscious mind.
June 20, 2017 03:53 AM PDT
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We talked to Aoi Nakamura, artistic director of Whist, an interactive dance that explores the work of Sigmud Freud by merging physical theatre, art installations and VR. She talks about choreographing for the interactive, creating different scenarios, and centring the experience on the viewer.


Whist will be on tour from June 23rd: https://www.facebook.com/events/130324617516735/

Watch the trailer: https://www.youtube.com/watch?v=px3aZzTxHfg


Interview by @natygoico https://twitter.com/natygoico

AΦE Website: http://www.aoiesteban.com/

@aoiesteban on Twitter https://twitter.com/aoiesteban/

Facebook https://www.facebook.com/aoiesteban/

Episode 81 - Space is a Bitch: a role-playing and collaborative experience on WhatsApp
May 09, 2017 06:05 AM PDT
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We talked with Krishna Stott about the creation and production of online collaborative stories, and his experience developing and running "Space is Bitch", an interactive role-playing game on WhatsApp.

Krishna Stott: @bellyfeel  

Space is a Bitch trailer: https://www.facebook.com/secretstorynetwork/videos/235665433581915/

Secret Story Network: https://www.facebook.com/secretstorynetwork/

Heroes Villains Gamers: http://www.heroesvillainsgamers.com/

The Art of Immersion, by Frank Rose: http://www.frankrose.com/the-art-of-immersion.html


Interview by @natygoico

Episode 80 - 36 Coronas. Cursos Transmedia de pensamiento matemático.
January 10, 2017 03:45 AM PST
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36 Coronas: Curso transmedia, abierto y masivo de pensamiento matemático, ofrecido por la Universidad de Buenos Aires.

Charlamos con Lucía Gladkoff y Silvia Andreoli sobre la aplicación de la narración transmedia en este MOOC, analizando el proceso de creación y los resultados.

Entrevista por @Belen_Santa 

Visita el curso 36 Coronas:



Episode 79 - Framed: a Facebook Live escape room
November 22, 2016 03:37 AM PST
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Writer and transmedia producer David Varela explains the design behind "Framed", the multi-audience interactive escape room experience streamed on Facebook Live to promote the Alibi TV show, Crossing Lines.

David is interviewed by @robpratten for http://www.conducttr.com

David can be contacted at

78 - Cyberwar and wargaming
October 25, 2016 05:39 AM PDT
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Andreas Haggman, Cyber Security PhD Researcher, discusses his most recent game about cyber warfare. The game is product of his thesis research, in which he looks at the use of wargames for cyber security education and awareness.

Andreas Haggman, at Royal Holloway University of London: www.tinyurl.com/HaggmanRHUL.


Interview by Nataly Ríos, @natygoico

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