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Mixed Reality and the Theatre of the Future
Clean
July 16, 2018 08:10 AM PDT
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Joris Weijdom, founder of the Media & Performance Lab at HKU University of the Arts Utrecht discusses his report on Mixed Reality and the Theatre of the Future with Conducttr's Belen Santa-Olalla.

The podcasts discusses VR, AR and immersive experience design processes and commercial opportunities.

Read the report "Mixed Reality and the Theatre of the Future" for free at: https://www.ietm.org/en/publications/fresh-perspectives-6-mixed-reality-and-the-theatre-of-the-future

Interviewed by @robpratten
guests @belen_santa and Joris Weijdom https://www.linkedin.com/in/jorisweijdom/

Episode 94 - ÉTÉ, a summer soap opera on Instagram
Clean
July 03, 2018 05:21 AM PDT
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ÉTÉ is a summer soap opera that runs in real time on Instagram and that can be read in both sides.

We talked with screenwriter Camille Duvelleroy about the creation and writing of ÉTÉ, the use of storytelling in social media platforms and audience building and engagement.

Follow ÉTÉ this summer on July 5th: https://www.instagram.com/summer_arte/

ÉTÉ in French: https://www.instagram.com/ete_arte/

Camille's new project, Panama Al Brown: http://panamaalbrown.com

Camille's Website: http://supersimone.com

Interview by Nataly Rios, Creative Consultant at @conducttr
https://twitter.com/conducttr
https://twitter.com/natygoico

Cryptocurrency as content
Clean
June 26, 2018 04:50 AM PDT
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Back to Earth is a fictional world told across multiple platforms - TV, comics, ARG and its own cryptocurrency!
Robert Pratten talks to creator Clay Space about how Clay's initial coin offering funded the project and where the currency is heading next.

Found out more at
https://backto.earth/
https://twitter.com/clay_space

Robert Pratten is CEO @conducttr and can be reached https://twitter.com/robpratten

Episode 92 - Gaming for Peace
Clean
May 10, 2018 08:24 AM PDT
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We meet Mads Haahr, in charge of the Serious Game development for the project "Gaming for peace" project, in which Conflict Prevention and Peace Building (CPPB) personnel can experience scenarios through role-playing.

We talked about immersion, interactive narratives, geolocation games and his creative process... Not to be missed!

Some papers and books discussed in the podcast.

*Paper on immersion: Laura Ermi and Frans Mäyrä. Fundamental
components of the game- play experience: Analysing immersion. Worlds
in play: International perspectives on digital games research,
37(2):37–53, 2005.
http://summit.sfu.ca/system/files/iritems1/260/26f2f5aea2e3389e2a6d5c30e824.doc

*Janet' Murray's famous book:
https://www.goodreads.com/book/show/33178.Hamlet_on_the_Holodeck

*Mads' interactive narrative book:
https://www.routledge.com/Interactive-Digital-Narrative-History-Theory-and-Practice/Koenitz-Ferri-Haahr-Sezen-Sezen/p/book/9781138782396

Related links:

https://gap-project.eu/
www.twitter.com/madshaahr
http://www.hauntedplanet.com

Interview by: @belen_santa

Supported by Conducttr, mixed-reality platform: http://www.conducttr.com

Episode 91 - Crisis Ready
Clean
April 24, 2018 07:33 AM PDT
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Today we chat with Melissa Agnes, crisis management advisor and author of the book "Crisis Ready", recently launched. She tells us about her methodology for crisis preparedness, the importance of crisis simulations using realistic scenarios and how to have the right mindset to overcome crises.

https://melissaagnes.com/

Interview:@belen_santa

Supported by Conducttr TeamXp crisis training software
http://www.conducttr.com/teamxp/

Greenberg Island
Clean
March 19, 2018 09:11 AM PDT
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Greenberg Island is an immersive recruitment game from the company Flavour in the Netherlands. Developed for their client Greenberg Nielsen.

For more information check out Chief Product Officer Tim Murck's blog post
https://www.linkedin.com/pulse/wondering-how-improve-performance-results-innovative-way-tim-murck/

Interviewed by http://twitter.com/robpratten for http://www.conducttr.com/teamxp

Episode 89 - Lumen, a mixed reality storytelling platform
Clean
February 27, 2018 06:52 AM PST
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We've met Arvind Sanjeev, interaction designer and creator of Lumen, a "flashlight" that augments reality thanks to machine learning and projection mapping.

Learn how Arvind created the project, used Design Thinking methodology and imagined possible applications of Lumen for a post-screen future.

Visit Lumen website: http://arvindsanjeev.com/lumen.html

Interview by @belen_santa http://twitter.com/belen_santa

Sponsored by http://conducttr.com

Episode 89 - Lumen, a mixed reality storytelling platform
Clean
February 27, 2018 06:52 AM PST
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We've met Arvind Sanjeev, interaction designer and creator of Lumen, a "flashlight" that augments reality thanks to machine learning and projection mapping.

Learn how Arvind created the project, used Design Thinking methodology and imagined possible applications of Lumen for a post-screen future.

Visit Lumen website: http://arvindsanjeev.com/lumen.html

Interview by @belen_santa

Episode 88 - Frankenstein L.I.F.E, an ARG to teach science
Clean
February 13, 2018 04:08 AM PST
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We talked with Bob Beard and Steve Peters about Frankenstein L.I.F.E, an ARG that teaches science through storytelling and interactivity in the universe of Frankenstein.

 


Learn how this experience was created, and how we can use digital narratives to teach kids different subjects and make them reflect about life, humanity and the role of technology. 




Visit Frankenstein L.I.F.E: 

https://frankenstein.life





Interview by @natygoico https://twitter.com/natygoico

Episode 87 - Cloud Defense
Clean
December 12, 2017 06:40 AM PST
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We talked with Anders Gronstedt about Cloud Defense, a serious game for employees to learn and practice cyber security.

Anders talks about the origin and development of the project, and how they created an engaging tower defense-style game to introduce cyber security concepts and make users understand better how to protect information.

Gronstedt Group:
http://gronstedtgroup.com/project/intuit-cyber-security/

Interview by: @natygoico

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