talk about immersive experiences
Episode 83 - #HACKED Immersive investigation into the Syrian cyberwar
November 14, 2017 06:24 AM PST
We talked with Al Jazeera reporter Juliana Ruhfus about her cyber-warfare interactive project: Hacked.
Juliana talks about the use of gamification in factual projects, and how to deliver news in different and more user-active formats.
Visit Hacked: https://syhacked.com/
Interview by: Nataly Rios (@natygoico)Episode 82 - Whist: Theatre, dance and VR take us into the unconscious mind.
June 20, 2017 03:53 AM PDT
We talked to Aoi Nakamura, artistic director of Whist, an interactive dance that explores the work of Sigmud Freud by merging physical theatre, art installations and VR. She talks about choreographing for the interactive, creating different scenarios, and centring the experience on the viewer.
Whist will be on tour from June 23rd: https://www.facebook.com/events/130324617516735/
Watch the trailer: https://www.youtube.com/watch?v=px3aZzTxHfg
Interview by @natygoico https://twitter.com/natygoico
AΦE Website: http://www.aoiesteban.com/
@aoiesteban on Twitter https://twitter.com/aoiesteban/
Facebook https://www.facebook.com/aoiesteban/Episode 81 - Space is a Bitch: a role-playing and collaborative experience on WhatsApp
May 09, 2017 06:05 AM PDT
We talked with Krishna Stott about the creation and production of online collaborative stories, and his experience developing and running "Space is Bitch", an interactive role-playing game on WhatsApp.
Krishna Stott: @bellyfeel
Space is a Bitch trailer: https://www.facebook.com/secretstorynetwork/videos/235665433581915/
Secret Story Network: https://www.facebook.com/secretstorynetwork/
Heroes Villains Gamers: http://www.heroesvillainsgamers.com/
The Art of Immersion, by Frank Rose: http://www.frankrose.com/the-art-of-immersion.html
Interview by @natygoicoEpisode 80 - 36 Coronas. Cursos Transmedia de pensamiento matemático.
January 10, 2017 03:45 AM PST
36 Coronas: Curso transmedia, abierto y masivo de pensamiento matemático, ofrecido por la Universidad de Buenos Aires.
Episode 79 - Framed: a Facebook Live escape room
November 22, 2016 03:37 AM PST
Writer and transmedia producer David Varela explains the design behind "Framed", the multi-audience interactive escape room experience streamed on Facebook Live to promote the Alibi TV show, Crossing Lines.
David is interviewed by @robpratten for http://www.conducttr.com78 - Cyberwar and wargaming
October 25, 2016 05:39 AM PDT
Andreas Haggman, Cyber Security PhD Researcher, discusses his most recent game about cyber warfare. The game is product of his thesis research, in which he looks at the use of wargames for cyber security education and awareness.
77 - Pirate Fishing, an interactive investigation
October 11, 2016 07:28 AM PDT
Juliana Ruhfus, Senior Reporter at Al Jazeera, talks about her interactive investigation Pirate Fishing, in which the audience become reporters, investigate and collect evidence about the illegal pirate fishing in the Sierra Leone.
Pirate Fishing website:http://interactive.aljazeera.com/aje/2014/piratefishingdoc/
This talk was recorded at Conducttr Conference76 - Alternate Reality Games for Performance
September 27, 2016 12:36 AM PDT
Charles Palmer and Andy Petroski of Harrisburg University of Science and Technology discuss their book about how ARGs can improve staff performance.
Interviewed by @robpratten
September 13, 2016 06:18 AM PDT
Hoy charlamos con Carlos Sánchez-Lozano, consultor en aprendizaje y desempeño y embajador de las narrativas transmedia en el campo de la educación. Descubrimos conceptos como ecosistemas de aprendizaje, nodos y redes de recursos, mientras nos cuenta sobre algunos de sus proyectos en el campo de la aeronáutica, la literatura digital y la conciencia ecológica.
Entrevistado por @
August 30, 2016 04:22 AM PDT
Lance Weiler discusses the project Sherlock Holmes & Internet of Things, a collaborative storytelling experiment that brings people together around the world to explore the internet of things, rethink the way we tell stories and create a connected crime scene.
This project is run by the Digital Storytelling Lab at Columbia University School of the Arts.
Lance Weiler: @LanceWeiler
Interview by: Robert Pratten @robpratten
Interviews with thought leaders and practitioners at frontiers of storytelling, gaming & training.
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