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Episode 91 - Gaming for Peace
Clean
May 10, 2018 08:24 AM PDT
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We meet Mads Haahr, in charge of the Serious Game development for the project "Gaming for peace" project, in which Conflict Prevention and Peace Building (CPPB) personnel can experience scenarios through role-playing.

We talked about immersion, interactive narratives, geolocation games and his creative process... Not to be missed!

Some papers and books discussed in the podcast.

*Paper on immersion: Laura Ermi and Frans Mäyrä. Fundamental
components of the game- play experience: Analysing immersion. Worlds
in play: International perspectives on digital games research,
37(2):37–53, 2005.
http://summit.sfu.ca/system/files/iritems1/260/26f2f5aea2e3389e2a6d5c30e824.doc

*Janet' Murray's famous book:
https://www.goodreads.com/book/show/33178.Hamlet_on_the_Holodeck

*Mads' interactive narrative book:
https://www.routledge.com/Interactive-Digital-Narrative-History-Theory-and-Practice/Koenitz-Ferri-Haahr-Sezen-Sezen/p/book/9781138782396

Related links:

https://gap-project.eu/
www.twitter.com/madshaahr
http://www.hauntedplanet.com

Interview by: @belen_santa

Supported by Conducttr, mixed-reality platform: http://www.conducttr.com

Episode 91 - Crisis Ready
Clean
April 24, 2018 07:33 AM PDT
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Today we chat with Melissa Agnes, crisis management advisor and author of the book "Crisis Ready", recently launched. She tells us about her methodology for crisis preparedness, the importance of crisis simulations using realistic scenarios and how to have the right mindset to overcome crises.

https://melissaagnes.com/

Interview:@belen_santa

Supported by Conducttr TeamXp crisis training software
http://www.conducttr.com/teamxp/

Greenberg Island
Clean
March 19, 2018 09:11 AM PDT
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Greenberg Island is an immersive recruitment game from the company Flavour in the Netherlands. Developed for their client Greenberg Nielsen.

For more information check out Chief Product Officer Tim Murck's blog post
https://www.linkedin.com/pulse/wondering-how-improve-performance-results-innovative-way-tim-murck/

Interviewed by http://twitter.com/robpratten for http://www.conducttr.com/teamxp

Episode 89 - Lumen, a mixed reality storytelling platform
Clean
February 27, 2018 06:52 AM PST
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We've met Arvind Sanjeev, interaction designer and creator of Lumen, a "flashlight" that augments reality thanks to machine learning and projection mapping.

Learn how Arvind created the project, used Design Thinking methodology and imagined possible applications of Lumen for a post-screen future.

Visit Lumen website: http://arvindsanjeev.com/lumen.html

Interview by @belen_santa http://twitter.com/belen_santa

Sponsored by http://conducttr.com

Episode 89 - Lumen, a mixed reality storytelling platform
Clean
February 27, 2018 06:52 AM PST
itunes pic

We've met Arvind Sanjeev, interaction designer and creator of Lumen, a "flashlight" that augments reality thanks to machine learning and projection mapping.

Learn how Arvind created the project, used Design Thinking methodology and imagined possible applications of Lumen for a post-screen future.

Visit Lumen website: http://arvindsanjeev.com/lumen.html

Interview by @belen_santa

Episode 88 - Frankenstein L.I.F.E, an ARG to teach science
Clean
February 13, 2018 04:08 AM PST
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We talked with Bob Beard and Steve Peters about Frankenstein L.I.F.E, an ARG that teaches science through storytelling and interactivity in the universe of Frankenstein.

 


Learn how this experience was created, and how we can use digital narratives to teach kids different subjects and make them reflect about life, humanity and the role of technology. 




Visit Frankenstein L.I.F.E: 

https://frankenstein.life





Interview by @natygoico https://twitter.com/natygoico

Episode 87 - Cloud Defense
Clean
December 12, 2017 06:40 AM PST
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We talked with Anders Gronstedt about Cloud Defense, a serious game for employees to learn and practice cyber security.

Anders talks about the origin and development of the project, and how they created an engaging tower defense-style game to introduce cyber security concepts and make users understand better how to protect information.

Gronstedt Group:
http://gronstedtgroup.com/project/intuit-cyber-security/

Interview by: @natygoico

Episode 86 - Unsavory, a game about ethical dining
Clean
December 05, 2017 05:23 AM PST
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We talked with Clay Ewing about his project Unsavory, a game to experience restaurant work without paid sick days.

Clay shares how he used game mechanics to evoke the frustration and stress that some restaurant workers face, while keeping the engagement and fun aspect of the game.

Play Unsavory
http://playunsavory.com/

NERDLab:
http://nerdlabmiami.org/sheet.php?p=Unsavory

Clay Ewing:
@claytical
https://twitter.com/claytical
http://claytical.com/

Interview by @natygoico

Episode 85 - Delirium Experience, a game for healthcare professionals
Clean
November 28, 2017 10:11 AM PST
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Evert Hoogendoorn talks about the creation of Delirium Experience, a serious game that helps healthcare professionals to understand and treat delirium patients.

Evert shares the process of designing a game that combines film and interactivity to help care practitioners to develop empathy, identify delirium symptoms, and strategise decisions when treating patients with this disease.

Delirium Experience
http://www.deliriumexperience.nl/

Ijs Fontein
https://www.ijsfontein.nl/en/

Interview by @natygoico

Episode 84 - Night of the Living Debt, a financial literacy game
Clean
November 21, 2017 05:02 AM PST
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We talked with Barbara Chamberlin and Luke Erickson about "Night of the Living Debt", a game that teaches teenagers the impact of saving and credit score.

Barbara and Luke discuss how to create engagement while keeping the educational focus, and how to use game mechanics to meet the learning objectives.

Night of the Living Debt:
https://www.uidaho.edu/extension/4h/programs/nw-youth-financial-ed/programs/living-debt
http://nightofthelivingdebtgame.org

Learning Games Lab:
http://learninggameslab.org/

Interview by:@natygoico

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