talk about immersive experiences
Episode 88 - Frankenstein L.I.F.E, an ARG to teach science
February 13, 2018 04:08 AM PST
We talked with Bob Beard and Steve Peters about Frankenstein L.I.F.E, an ARG that teaches science through storytelling and interactivity in the universe of Frankenstein.
Episode 87 - Cloud Defense
December 12, 2017 06:40 AM PST
We talked with Anders Gronstedt about Cloud Defense, a serious game for employees to learn and practice cyber security.
Anders talks about the origin and development of the project, and how they created an engaging tower defense-style game to introduce cyber security concepts and make users understand better how to protect information.
Interview by: @natygoicoEpisode 86 - Unsavory, a game about ethical dining
December 05, 2017 05:23 AM PST
We talked with Clay Ewing about his project Unsavory, a game to experience restaurant work without paid sick days.
Clay shares how he used game mechanics to evoke the frustration and stress that some restaurant workers face, while keeping the engagement and fun aspect of the game.
Interview by @natygoicoEpisode 85 - Delirium Experience, a game for healthcare professionals
November 28, 2017 10:11 AM PST
Evert Hoogendoorn talks about the creation of Delirium Experience, a serious game that helps healthcare professionals to understand and treat delirium patients.
Evert shares the process of designing a game that combines film and interactivity to help care practitioners to develop empathy, identify delirium symptoms, and strategise decisions when treating patients with this disease.
Interview by @natygoicoEpisode 84 - Night of the Living Debt, a financial literacy game
November 21, 2017 05:02 AM PST
We talked with Barbara Chamberlin and Luke Erickson about "Night of the Living Debt", a game that teaches teenagers the impact of saving and credit score.
Barbara and Luke discuss how to create engagement while keeping the educational focus, and how to use game mechanics to meet the learning objectives.
Learning Games Lab:
Interview by:@natygoicoEpisode 83 - #HACKED Immersive investigation into the Syrian cyberwar
November 14, 2017 06:24 AM PST
We talked with Al Jazeera reporter Juliana Ruhfus about her cyber-warfare interactive project: Hacked.
Juliana talks about the use of gamification in factual projects, and how to deliver news in different and more user-active formats.
Visit Hacked: https://syhacked.com/
Interview by: Nataly Rios (@natygoico)Episode 82 - Whist: Theatre, dance and VR take us into the unconscious mind.
June 20, 2017 03:53 AM PDT
We talked to Aoi Nakamura, artistic director of Whist, an interactive dance that explores the work of Sigmud Freud by merging physical theatre, art installations and VR. She talks about choreographing for the interactive, creating different scenarios, and centring the experience on the viewer.
Whist will be on tour from June 23rd: https://www.facebook.com/events/130324617516735/
Watch the trailer: https://www.youtube.com/watch?v=px3aZzTxHfg
Interview by @natygoico https://twitter.com/natygoico
AΦE Website: http://www.aoiesteban.com/
@aoiesteban on Twitter https://twitter.com/aoiesteban/
Facebook https://www.facebook.com/aoiesteban/Episode 81 - Space is a Bitch: a role-playing and collaborative experience on WhatsApp
May 09, 2017 06:05 AM PDT
We talked with Krishna Stott about the creation and production of online collaborative stories, and his experience developing and running "Space is Bitch", an interactive role-playing game on WhatsApp.
Krishna Stott: @bellyfeel
Space is a Bitch trailer: https://www.facebook.com/secretstorynetwork/videos/235665433581915/
Secret Story Network: https://www.facebook.com/secretstorynetwork/
Heroes Villains Gamers: http://www.heroesvillainsgamers.com/
The Art of Immersion, by Frank Rose: http://www.frankrose.com/the-art-of-immersion.html
Interview by @natygoicoEpisode 80 - 36 Coronas. Cursos Transmedia de pensamiento matemático.
January 10, 2017 03:45 AM PST
36 Coronas: Curso transmedia, abierto y masivo de pensamiento matemático, ofrecido por la Universidad de Buenos Aires.
Episode 79 - Framed: a Facebook Live escape room
November 22, 2016 03:37 AM PST
Writer and transmedia producer David Varela explains the design behind "Framed", the multi-audience interactive escape room experience streamed on Facebook Live to promote the Alibi TV show, Crossing Lines.
David is interviewed by @robpratten for http://www.conducttr.com
Interviews with thought leaders and practitioners at frontiers of storytelling, gaming & training.
Mixed reality platform for engaging training & entertainment
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