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Greenberg Island
Clean
March 19, 2018 09:11 AM PDT
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Greenberg Island is an immersive recruitment game from the company Flavour in the Netherlands. Developed for their client Greenberg Nielsen.

For more information check out Chief Product Officer Tim Murck's blog post
https://www.linkedin.com/pulse/wondering-how-improve-performance-results-innovative-way-tim-murck/

Interviewed by http://twitter.com/robpratten for http://www.conducttr.com/teamxp

Episode 89 - Lumen, a mixed reality storytelling platform
Clean
February 27, 2018 06:52 AM PST
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We've met Arvind Sanjeev, interaction designer and creator of Lumen, a "flashlight" that augments reality thanks to machine learning and projection mapping.

Learn how Arvind created the project, used Design Thinking methodology and imagined possible applications of Lumen for a post-screen future.

Visit Lumen website: http://arvindsanjeev.com/lumen.html

Interview by @belen_santa http://twitter.com/belen_santa

Sponsored by http://conducttr.com

Episode 89 - Lumen, a mixed reality storytelling platform
Clean
February 27, 2018 06:52 AM PST
itunes pic

We've met Arvind Sanjeev, interaction designer and creator of Lumen, a "flashlight" that augments reality thanks to machine learning and projection mapping.

Learn how Arvind created the project, used Design Thinking methodology and imagined possible applications of Lumen for a post-screen future.

Visit Lumen website: http://arvindsanjeev.com/lumen.html

Interview by @belen_santa

Episode 88 - Frankenstein L.I.F.E, an ARG to teach science
Clean
February 13, 2018 04:08 AM PST
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We talked with Bob Beard and Steve Peters about Frankenstein L.I.F.E, an ARG that teaches science through storytelling and interactivity in the universe of Frankenstein.

 


Learn how this experience was created, and how we can use digital narratives to teach kids different subjects and make them reflect about life, humanity and the role of technology. 




Visit Frankenstein L.I.F.E: 

https://frankenstein.life





Interview by @natygoico https://twitter.com/natygoico

Episode 87 - Cloud Defense
Clean
December 12, 2017 06:40 AM PST
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We talked with Anders Gronstedt about Cloud Defense, a serious game for employees to learn and practice cyber security.

Anders talks about the origin and development of the project, and how they created an engaging tower defense-style game to introduce cyber security concepts and make users understand better how to protect information.

Gronstedt Group:
http://gronstedtgroup.com/project/intuit-cyber-security/

Interview by: @natygoico

Episode 86 - Unsavory, a game about ethical dining
Clean
December 05, 2017 05:23 AM PST
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We talked with Clay Ewing about his project Unsavory, a game to experience restaurant work without paid sick days.

Clay shares how he used game mechanics to evoke the frustration and stress that some restaurant workers face, while keeping the engagement and fun aspect of the game.

Play Unsavory
http://playunsavory.com/

NERDLab:
http://nerdlabmiami.org/sheet.php?p=Unsavory

Clay Ewing:
@claytical
https://twitter.com/claytical
http://claytical.com/

Interview by @natygoico

Episode 85 - Delirium Experience, a game for healthcare professionals
Clean
November 28, 2017 10:11 AM PST
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Evert Hoogendoorn talks about the creation of Delirium Experience, a serious game that helps healthcare professionals to understand and treat delirium patients.

Evert shares the process of designing a game that combines film and interactivity to help care practitioners to develop empathy, identify delirium symptoms, and strategise decisions when treating patients with this disease.

Delirium Experience
http://www.deliriumexperience.nl/

Ijs Fontein
https://www.ijsfontein.nl/en/

Interview by @natygoico

Episode 84 - Night of the Living Debt, a financial literacy game
Clean
November 21, 2017 05:02 AM PST
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We talked with Barbara Chamberlin and Luke Erickson about "Night of the Living Debt", a game that teaches teenagers the impact of saving and credit score.

Barbara and Luke discuss how to create engagement while keeping the educational focus, and how to use game mechanics to meet the learning objectives.

Night of the Living Debt:
https://www.uidaho.edu/extension/4h/programs/nw-youth-financial-ed/programs/living-debt
http://nightofthelivingdebtgame.org

Learning Games Lab:
http://learninggameslab.org/

Interview by:@natygoico

Episode 83 - #HACKED Immersive investigation into the Syrian cyberwar
Clean
November 14, 2017 06:24 AM PST
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We talked with Al Jazeera reporter Juliana Ruhfus about her cyber-warfare interactive project: Hacked.

 

Juliana talks about the use of gamification in factual projects, and how to deliver news in different and more user-active formats.

 

Visit Hacked: https://syhacked.com/

 

Julian Ruhfus:

https://twitter.com/julianaruhfus (@julianaruhfus)

julianaruhfus.com

 

Interview by: Nataly Rios (@natygoico)

Episode 82 - Whist: Theatre, dance and VR take us into the unconscious mind.
Clean
June 20, 2017 03:53 AM PDT
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We talked to Aoi Nakamura, artistic director of Whist, an interactive dance that explores the work of Sigmud Freud by merging physical theatre, art installations and VR. She talks about choreographing for the interactive, creating different scenarios, and centring the experience on the viewer.

 

Whist will be on tour from June 23rd: https://www.facebook.com/events/130324617516735/

Watch the trailer: https://www.youtube.com/watch?v=px3aZzTxHfg

 

Interview by @natygoico https://twitter.com/natygoico

AΦE Website: http://www.aoiesteban.com/

@aoiesteban on Twitter https://twitter.com/aoiesteban/

Facebook https://www.facebook.com/aoiesteban/

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