History
Icon-add-to-playlist Icon-download Icon-drawer-up
Share this ... ×
...
By ...
Embed:
Copy
Episode 88 - Frankenstein L.I.F.E, an ARG to teach science
Clean
February 13, 2018 04:08 AM PST
itunes pic

We talked with Bob Beard and Steve Peters about Frankenstein L.I.F.E, an ARG that teaches science through storytelling and interactivity in the universe of Frankenstein.

 


Learn how this experience was created, and how we can use digital narratives to teach kids different subjects and make them reflect about life, humanity and the role of technology. 




Visit Frankenstein L.I.F.E: 

https://frankenstein.life





Interview by @natygoico https://twitter.com/natygoico

Episode 87 - Cloud Defense
Clean
December 12, 2017 06:40 AM PST
itunes pic

We talked with Anders Gronstedt about Cloud Defense, a serious game for employees to learn and practice cyber security.

Anders talks about the origin and development of the project, and how they created an engaging tower defense-style game to introduce cyber security concepts and make users understand better how to protect information.

Gronstedt Group:
http://gronstedtgroup.com/project/intuit-cyber-security/

Interview by: @natygoico

Episode 86 - Unsavory, a game about ethical dining
Clean
December 05, 2017 05:23 AM PST
itunes pic

We talked with Clay Ewing about his project Unsavory, a game to experience restaurant work without paid sick days.

Clay shares how he used game mechanics to evoke the frustration and stress that some restaurant workers face, while keeping the engagement and fun aspect of the game.

Play Unsavory
http://playunsavory.com/

NERDLab:
http://nerdlabmiami.org/sheet.php?p=Unsavory

Clay Ewing:
@claytical
https://twitter.com/claytical
http://claytical.com/

Interview by @natygoico

Episode 85 - Delirium Experience, a game for healthcare professionals
Clean
November 28, 2017 10:11 AM PST
itunes pic

Evert Hoogendoorn talks about the creation of Delirium Experience, a serious game that helps healthcare professionals to understand and treat delirium patients.

Evert shares the process of designing a game that combines film and interactivity to help care practitioners to develop empathy, identify delirium symptoms, and strategise decisions when treating patients with this disease.

Delirium Experience
http://www.deliriumexperience.nl/

Ijs Fontein
https://www.ijsfontein.nl/en/

Interview by @natygoico

Episode 84 - Night of the Living Debt, a financial literacy game
Clean
November 21, 2017 05:02 AM PST
itunes pic

We talked with Barbara Chamberlin and Luke Erickson about "Night of the Living Debt", a game that teaches teenagers the impact of saving and credit score.

Barbara and Luke discuss how to create engagement while keeping the educational focus, and how to use game mechanics to meet the learning objectives.

Night of the Living Debt:
https://www.uidaho.edu/extension/4h/programs/nw-youth-financial-ed/programs/living-debt
http://nightofthelivingdebtgame.org

Learning Games Lab:
http://learninggameslab.org/

Interview by:@natygoico

Episode 83 - #HACKED Immersive investigation into the Syrian cyberwar
Clean
November 14, 2017 06:24 AM PST
itunes pic

We talked with Al Jazeera reporter Juliana Ruhfus about her cyber-warfare interactive project: Hacked.

 

Juliana talks about the use of gamification in factual projects, and how to deliver news in different and more user-active formats.

 

Visit Hacked: https://syhacked.com/

 

Julian Ruhfus:

https://twitter.com/julianaruhfus (@julianaruhfus)

julianaruhfus.com

 

Interview by: Nataly Rios (@natygoico)

Episode 82 - Whist: Theatre, dance and VR take us into the unconscious mind.
Clean
June 20, 2017 03:53 AM PDT
itunes pic

We talked to Aoi Nakamura, artistic director of Whist, an interactive dance that explores the work of Sigmud Freud by merging physical theatre, art installations and VR. She talks about choreographing for the interactive, creating different scenarios, and centring the experience on the viewer.

 

Whist will be on tour from June 23rd: https://www.facebook.com/events/130324617516735/

Watch the trailer: https://www.youtube.com/watch?v=px3aZzTxHfg

 

Interview by @natygoico https://twitter.com/natygoico

AΦE Website: http://www.aoiesteban.com/

@aoiesteban on Twitter https://twitter.com/aoiesteban/

Facebook https://www.facebook.com/aoiesteban/

Episode 81 - Space is a Bitch: a role-playing and collaborative experience on WhatsApp
Clean
May 09, 2017 06:05 AM PDT
itunes pic

We talked with Krishna Stott about the creation and production of online collaborative stories, and his experience developing and running "Space is Bitch", an interactive role-playing game on WhatsApp.

Krishna Stott: @bellyfeel  

Space is a Bitch trailer: https://www.facebook.com/secretstorynetwork/videos/235665433581915/

Secret Story Network: https://www.facebook.com/secretstorynetwork/

Heroes Villains Gamers: http://www.heroesvillainsgamers.com/

The Art of Immersion, by Frank Rose: http://www.frankrose.com/the-art-of-immersion.html

 

Interview by @natygoico

Episode 80 - 36 Coronas. Cursos Transmedia de pensamiento matemático.
Clean
January 10, 2017 03:45 AM PST
itunes pic

36 Coronas: Curso transmedia, abierto y masivo de pensamiento matemático, ofrecido por la Universidad de Buenos Aires.


Charlamos con Lucía Gladkoff y Silvia Andreoli sobre la aplicación de la narración transmedia en este MOOC, analizando el proceso de creación y los resultados.


Entrevista por @Belen_Santa 


Visita el curso 36 Coronas:

citep.rec.uba.ar/curso-36-coronas/

https://www.facebook.com/pg/36coronasuba

Episode 79 - Framed: a Facebook Live escape room
Clean
November 22, 2016 03:37 AM PST
itunes pic

Writer and transmedia producer David Varela explains the design behind "Framed", the multi-audience interactive escape room experience streamed on Facebook Live to promote the Alibi TV show, Crossing Lines.

David is interviewed by @robpratten for http://www.conducttr.com

David can be contacted at
http://davidvarela.com/
https://twitter.com/writingstudio

Next Page